Line – optional markers for the widescreen areas, in the form of lines at configurable translucency. in “Final Fantasy III” (no good results) and ability to disable some shadows or similar effects (for use with layer disable feature below, e.g. Some settings allow for more widescreen e.g. This fixes Mode 7 widescreen specifically in the mentioned games and results may vary in other ones for Mode 7, other backgrounds and objects. Please test any other games that had no widescreen for no obvious reason in the previous beta. Setting to ignore outside window, allowing for widescreen in Terranigma and Final Fantasy III/VI. for screenshots for wallpapers (also see “Ignore Window”) WideScreen Aspect RatioĪbility to set the widescreen aspect ratio to a variety of different ratios (16:10, 2:1, 21:9, 16:9, 4:3) WideScreen Ignore Window If ROM-hackers want to discuss optimizing games for this, feel free to contact DerKoun.ĭisable entirely – option to sprites, e.g. This will however cause significant artifacts in many games. Unsafe – This allow sprites to enter widescreen areas further if the game keeps updating them. You can also “disable” any of the 4 background layers entirely. Some games require more complex settings, e.g. You can also force each one “on” or “off”. for the HUD in “F-Zero” or “Super Mario Kart”. The default for all 4 is “auto horz and vert”, which is a simple auto detection based on the sizes and positions of the backgrounds. To avoid HUDs repeating and other unwanted effects, this setting allows you to disable widescreen for the separate background layers and even just the top or bottom of a layer. mosaic enabled) lines that have mosaic enabled do not use the HD mode (as the intentional pixelation that is mosaic would negate it anyway), but others still do. See top part of screen in the Terranigma safe state. Ignore: – This setting disables mosaic effects for mode 7 scan lines. HD Mode 7 HD -> SD Mosaicġx scale : Mosaic mode for HD Mode 7, using 1x scale, providing a good compromise between SD Mode 7 and no Mosaic at all, and also allowing widescreen, e.g. None – Disables widescreen for all modes. The widescreen areas in that case can either be black or adopt the background color.Īll – Enables widescreen for both Mode 7 and non-Mode 7 scenes. Mode 7 – Disables widescreen for non-Mode 7 scenes (default now), fixing menus and widescreen-incompatible 2D levels with no setting switching during gameplay. Please remember that the CPU load is the product of the two factors. Super sampling can be combined with higher scale factors as a sort of anti-aliasing. Wide – Use “wide” when there is no issue. Narrow – Fixes black flicker in “Tales of Phantasia” Mode 7 Covers “Super Castlevania IV” (tube), “Terranigma” (underworld) and “Final Fantasy III” (credits), but not the “Mohawk & Headphone Jack” title screen (levels are fine). Quite primitive implementation, but worked out surprisingly well. This setting also allows you to set the width for the perspective correction.Īuto – Auto detection for perspective correction. Optionally, for games with pseudo 3D perspectives, some limitations of the integer math used by the SNES can be avoided by more aggressive averaging. TIP: HD Mode 7 can be set to 1x scaling aka original resolution, with any combination of perspective correction, widescreen and supersampling. HDMA) at up to x times the horizontal and vertical resolution. Let’s explain some of the core options this core provides: HD Mode 7 Scale Fixed setting Ignore Window Fallback X-Coordinate via settings dialog.
0 Comments
Leave a Reply. |